Chapter 22: Problem 57
Let \(L\) be the line of intersection of the planes \(2 x+3 y+\) \(z=1\) and \(x+3 y+2 z=2\). If \(L\) makes an angles \(\alpha\) with the positive \(x\)-axis, then \(\cos \alpha\) equals [2007] (A) \(\frac{1}{\sqrt{3}}\) (B) \(\frac{1}{2}\) (C) 1 (D) \(\frac{1}{\sqrt{2}}\)
Short Answer
Expert verified
The correct answer is (A) \(\frac{1}{\sqrt{3}}\).
Step by step solution
01
Find the Normal Vectors
For the first plane equation \(2x + 3y + z = 1\), the normal vector is \(\mathbf{n_1} = (2, 3, 1)\). For the second plane equation \(x + 3y + 2z = 2\), the normal vector is \(\mathbf{n_2} = (1, 3, 2)\).
02
Find the Direction Vector of the Line
The direction vector \(\mathbf{d}\) of the line of intersection can be found by taking the cross product of the normal vectors \(\mathbf{n_1} = (2, 3, 1)\) and \(\mathbf{n_2} = (1, 3, 2)\). Calculate \(\mathbf{d} = \mathbf{n_1} \times \mathbf{n_2}\).
03
Calculate the Cross Product
Calculate the cross product \(\mathbf{d} = (2, 3, 1) \times (1, 3, 2)\) as follows:\[\mathbf{d} = \left| \begin{matrix}\mathbf{i} & \mathbf{j} & \mathbf{k} \2 & 3 & 1 \1 & 3 & 2 \end{matrix} \right|\]which results in \(\mathbf{d} = (3, -3, 3)\).
04
Normalize the Direction Vector
To easily find \(\cos \alpha\), normalize the direction vector \(\mathbf{d} = (3, -3, 3)\). The magnitude is \(\sqrt{3^2 + (-3)^2 + 3^2} = 3\sqrt{3}\). The normalized direction vector is \(\left(\frac{1}{\sqrt{3}}, -\frac{1}{\sqrt{3}}, \frac{1}{\sqrt{3}}\right)\).
05
Calculate \(\cos \alpha\)
\(\cos \alpha\) with the \(x\)-axis is the \(x\)-component of the normalized vector, which is \(\frac{1}{\sqrt{3}}\).
06
Verify with Options
Among the options provided, \(\frac{1}{\sqrt{3}}\) matches (A). Therefore, the correct answer is (A).
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Understanding the Cross Product
The cross product is a mathematical operation used when dealing with vectors in three-dimensional space. It results in a new vector that is perpendicular to the plane formed by the original two vectors. To calculate the cross product of two vectors, we utilize a determinant and the unit vectors \( \mathbf{i} \), \( \mathbf{j} \), and \( \mathbf{k} \). In the context of finding the line of intersection between two planes, we use the cross product to find a direction vector of the resulting line.
For example, in the problem we have two normal vectors: \( \mathbf{n_1} = (2, 3, 1) \) and \( \mathbf{n_2} = (1, 3, 2) \). The cross product is calculated as:
For example, in the problem we have two normal vectors: \( \mathbf{n_1} = (2, 3, 1) \) and \( \mathbf{n_2} = (1, 3, 2) \). The cross product is calculated as:
- The determinant is represented using the unit vectors.
- Each component of the resulting vector is found as a minor determinant, creating the vector \( \mathbf{d} = (3, -3, 3) \).
Finding the Direction Vector
The direction vector is a crucial component when determining the line where two planes intersect. It reveals the path along which the line extends in three-dimensional space. When the two planes intersect, the line formed has a direction influenced by both plane's normal vectors.
The direction vector \( \mathbf{d} \) can be acquired by calculating the cross product of the normal vectors, as shown above. This provides a vector that is perpendicular to both normals, hence lying in the correct direction of the intersection line. The calculated direction vector here is \( (3, -3, 3) \).
This vector intimates the general orientation of the line, giving insight into the line's angle and movement in space.
The direction vector \( \mathbf{d} \) can be acquired by calculating the cross product of the normal vectors, as shown above. This provides a vector that is perpendicular to both normals, hence lying in the correct direction of the intersection line. The calculated direction vector here is \( (3, -3, 3) \).
This vector intimates the general orientation of the line, giving insight into the line's angle and movement in space.
Normalizing Vectors for Simplicity
Normalizing a vector involves scaling it so that it has a magnitude of 1, keeping its direction unchanged. This process simplifies many computations, like determining angles between vectors and their components. To normalize a vector, divide each of its components by its magnitude.
For the direction vector \( \mathbf{d} = (3, -3, 3) \), calculate the magnitude as \( 3\sqrt{3} \). Once normalized, it becomes:\(\left(\frac{1}{\sqrt{3}}, -\frac{1}{\sqrt{3}}, \frac{1}{\sqrt{3}}\right)\)
This vector preserves the line's directionality while rendering further mathematical operations more straightforward due to its unit magnitude.
For the direction vector \( \mathbf{d} = (3, -3, 3) \), calculate the magnitude as \( 3\sqrt{3} \). Once normalized, it becomes:\(\left(\frac{1}{\sqrt{3}}, -\frac{1}{\sqrt{3}}, \frac{1}{\sqrt{3}}\right)\)
This vector preserves the line's directionality while rendering further mathematical operations more straightforward due to its unit magnitude.
Calculating Cosine of the Angle with an Axis
When a line in space is represented by a direction vector, finding the angle it makes with any axis requires calculating the cosine of that angle. Cosine of the angle \( \alpha \) with an axis is determined by
- Taking the dot product of the normalized direction vector with the unit vector of the desired axis (e.g., \( \mathbf{i} = (1, 0, 0) \) for the x-axis).
- The result of the dot product gives the cosine of the angle with respect to that axis.