Chapter 10: Problem 3
Why is an object's internal data usually hidden from outside code?
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Chapter 10: Problem 3
Why is an object's internal data usually hidden from outside code?
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What two questions should you ask to determine a class's responsibilities?
The typical UML diagram for a class has three sections. What appears in these three sections?
You hear someone make the following comment: "A blueprint is a design for a house. A carpenter can use the blueprint to build the house. If the carpenter wishes, he or she can build several identical houses from the same blueprint." Think of this as a metaphor for classes and objects. Does the blueprint represent a class, or does it represent an object?
What is an object?
In this chapter, we use the metaphor of a cookie cutter and cookies that are made from the cookie cutter to describe classes and objects. In this metaphor, are objects the cookie cutter, or the cookies?
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