Chapter 10: Problem 18
How do you identify the potential classes in a problem domain description?
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Chapter 10: Problem 18
How do you identify the potential classes in a problem domain description?
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What is an accessor method? What is a mutator method?
What is the purpose of the __init__ method? When does it execute?
How do you call the __str__ method?
You hear someone make the following comment: "A blueprint is a design for a house. A carpenter can use the blueprint to build the house. If the carpenter wishes, he or she can build several identical houses from the same blueprint." Think of this as a metaphor for classes and objects. Does the blueprint represent a class, or does it represent an object?
What is a problem domain?
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