Chapter 6: Problem 15
What is a method's signature?
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Chapter 6: Problem 15
What is a method's signature?
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How many default constructors may a class have?
You hear someone make the following comment: "A blueprint is a design for a house. A carpenter can use the blueprint to build the house. If the carpenter wishes, he or she can build several identical houses from the same blueprint." Think of this as a metaphor for classes and objects. Does the blueprint represent a class, or does it represent an object?
What is a problem domain?
In this chapter we use the metaphor of a cookie cutter and cookies that are made from the cookie cutter to describe classes and objects. In this metaphor, are objects the cookie cutter, or the cookies?
Is it required that overloaded methods have different return values, different parameter lists, or both?
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