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Write an application that plays 鈥済uess the number鈥 as follows: Your program chooses the number to be guessed by selecting a random integer in the range 1 to 1000. The application displays the prompt Guess a number between 1 and 1000. The player inputs a first guess. If the player's guess is incorrect, your program should display Too high. Try again. or Too low. Try again. to help the player 鈥渮ero in鈥 on the correct answer. The program should prompt the user for the next guess. When the user enters the correct answer, display Congratulations. You guessed the number!, and allow the user to choose whether to play again. [Note: The guessing technique employed in this problem is similar to a binary search, which is discussed in Chapter 19, Searching, Sorting and Big O.]

Short Answer

Expert verified
Initialize the application, prompt the user to guess, process the guess while providing high or low hints, congratulate upon correct guess, and offer to restart the game.

Step by step solution

01

Initialize the Application

Begin by importing the necessary libraries (random) and initializing variables. Set up a loop to generate a random number within the specified range (1 to 1000) using random.randint(1, 1000). Also, prepare a variable to store the user's guess.
02

Prompt User for Initial Guess

Display a message asking the user to guess a number, such as 'Guess a number between 1 and 1000.' Read the player's guess using an input function and convert this guess into an integer for comparison.
03

Process the Guess

Compare the user's guess with the generated random number. If the guess is too high, display 'Too high. Try again.' If the guess is too low, display 'Too low. Try again.' Use a while loop to continually ask for another guess until the correct number is guessed.
04

User Guesses Correctly

When the user guesses the number correctly, display 'Congratulations. You guessed the number!' Exit the loop that is asking for guesses.
05

Ask User to Play Again

Ask the user if they want to play again. This can be a simple yes/no prompt. If they choose to play again, restart the game by generating a new random number and repeating the process. If they choose not to play again, end the application.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Control statements in Java
Control statements in Java are crucial for guiding the flow of a program's execution. They enable the program to make decisions based on certain conditions, leading to different outcomes. A typical 'guess the number' game showcases the use of control statements like if, else if, and else to provide feedback to the user.

For instance, after the user makes a guess, an if statement can determine if the guess is too high, too low, or correct. Corresponding actions are then taken based on this evaluation. If the guess is not correct, the user is prompted to try again, illustrating the importance of these control statements in creating an interactive and responsive game.
Java random number generation
Generating random numbers is a common requirement in Java programs, like our 'guess the number' game. In Java, random numbers can be generated using the Random class found in the java.util package. To generate a number within a specific range, such as 1 to 1000, you can use the nextInt method and specify the bound.

Example:


import java.util.Random;
Random rand = new Random();
int numberToGuess = rand.nextInt(1000) + 1;


In this example, nextInt(1000) generates a number from 0 to 999, and adding 1 adjusts the range to 1 to 1000. This ensures that each new game starts with a unique challenge for the player.
Binary search algorithm
The binary search algorithm is a method for finding a specified value within a sorted array. This algorithm is efficient because it reduces the problem size by half with each step, which is known as a logarithmic time complexity, or O(log n).

In the context of a 'guess the number' game, while not an exact implementation of binary search, the concept is similar. The player is encouraged to guess a number in the middle of the range, and each guess divides the range of possible answers in two, narrowing down the correct value with each subsequent guess. Employing this strategy, the player is effectively using a human-driven binary search to arrive at the correct answer quickly.
Java while loops
In Java, a while loop is a control flow statement that allows code to be executed repeatedly based on a given Boolean condition. This loop continues to run as long as the condition remains true.

In the 'guess the number' game, a while loop is used to continuously prompt the player for guesses until they find the correct number. It's a perfect example of how while loops can manage repeated actions without unnecessary code repetition. The loop only exits when the user's guess matches the randomly generated number, or if they choose not to play again.

Basic structure of a while loop:


while (condition) {
    // Code to be executed
}


The continuing engagement of the player in the guessing game showcases the practical use of while loops to manage game state and user interactions.

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Most popular questions from this chapter

Write an application that simulates coin tossing. Let the program toss a coin each time the user chooses the 鈥淭oss Coin鈥 menu option. Count the number of times each side of the coin appears. Display the results. The program should call a separate method flip that takes no arguments and returns a value from a Coin enum (HEADS and TAILS). [Note: If the program realistically simulates coin tossing, each side of the coin should appear approximately half the time.]

Write methods that accomplish each of the following tasks: a) Calculate the integer part of the quotient when integer a is divided by integer b. b) Calculate the integer remainder when integer a is divided by integer b. c) Use the methods developed in parts (a) and (b) to write a method displayDigits that receives an integer between 1 and 99999 and displays it as a sequence of digits, separating each pair of digits by two spaces. For example, the integer 4562 should appear as 4562 Incorporate the methods into an application that inputs an integer and calls displayDigits by passing the method the integer entered. Display the results.

Give the method header for each of the following methods: a) Method hypotenuse, which takes two double-precision, floating-point arguments side1 and side2 and returns a double-precision, floating-point result. b) Method smallest, which takes three integers \(x, y\) and \(z\) and returns an integer. c) Method instructions, which does not take any arguments and does not return a value. \([\)Note: Such methods are commonly used to display instructions to a user. d) Method intToFloat, which takes integer argument number and returns a float.

A positive integer is prime if it鈥檚 divisible by only 1 and itself. For example, 2, 3, 5 and 7 are prime, but 4, 6, 8 and 9 are not. The number 1, by definition, is not prime. a) Write a method that determines whether a number is prime. b) Use this method in an application that determines and displays all the prime numbers less than 10,000. How many numbers up to 10,000 do you have to test to ensure that you鈥檝e found all the primes? c) Initially, you might think that n/2 is the upper limit for which you must test to see whether a number n is prime, but you need only go as high as the square root of n. Rewrite the program, and run it both ways.

Fill in the blanks in each of the following statements: a) A method is invoked with a(n) _____. b) A variable known only within the method in which it's declared is called a(n) ______, c) The ______ statement in a called method can be used to pass the value of an expression back to the calling method. d) The keyword ________ indicates that a method does not return a value. e) Data can be added or removed only from the ______ of a stack. f) Stacks are known as _______ stack is the first item popped (removed) from the stack. g) The three ways to return control from a called method to a caller are ________, ________ and ______, h) An object of class _____ produces truly random numbers. i) The method-call stack contains the memory for local variables on each invocation of a method during a program's execution. This data, stored as a portion of the method-call stack, is known as the ______ or _____ of the method call. i) If there are more method calls than can be stored on the method-call stack, an error known as a(n) ______ occurs. k) The _______ of a declaration is the portion of a program that can refer to the entity in the declaration by name. l) It's possible to have several methods with the same name that each operate on different types or numbers of arguments. This feature is called method ______.

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