Chapter 7: Problem 13
Why is a packet that is received after its scheduled playout time considered lost?
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Chapter 7: Problem 13
Why is a packet that is received after its scheduled playout time considered lost?
These are the key concepts you need to understand to accurately answer the question.
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CDNs typically adopt one of two different server placement philosophies. Name and briefly describe these two philosophies.
Suppose an analog audio signal is sampled 16,000 times per second, and each sample is quantized into one of 1024 levels. What would be the resulting bit rate of the PCM digital audio signal?
a. Suppose we send into the Internet two IP datagrams, each carrying a different UDP segment. The first datagram has source IP address A1, destination IP address B, source port P1, and destination port T. The second datagram has source IP address A2, destination IP address B, source port P2, and destination port T. Suppose that A1 is different from A2 and that P1 is different from P2. Assuming that both datagrams reach their final destination, will the two UDP datagrams be received by the same socket? Why or why not? b. Suppose Alice, Bob, and Claire want to have an audio conference call using SIP and RTP. For Alice to send and receive RTP packets to and from Bob and Claire, is only one UDP socket sufficient (in addition to the socket needed for the SIP messages)? If yes, then how does Alice's SIP client distinguish between the RTP packets received from Bob and Claire?
Consider a DASH system for which there are \(N\) video versions (at \(N\) different rates and qualities) and \(N\) audio versions (at \(N\) different rates and versions). Suppose we want to allow the player to choose at any time any of the \(N\) video versions and any of the \(N\) audio versions. a. If we create files so that the audio is mixed in with the video, so server sends only one media stream at given time, how many files will the server need to store (each a different URL)? b. If the server instead sends the audio and video streams separately and has the client synchronize the streams, how many files will the server need to store?
a. Consider an audio conference call in Skype with \(N>2\) participants. Suppose each participant generates a constant stream of rate \(r\) bps. How many bits per second will the call initiator need to send? How many bits per second will each of the other \(N-1\) participants need to send? What is the total send rate, aggregated over all participants? b. Repeat part (a) for a Skype video conference call using a central server. c. Repeat part (b), but now for when each peer sends a copy of its video stream to each of the \(N-1\) other peers.
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