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Consider the following declaration: template class strange { . . . private: type a; type b; }; a. Write a statement that declares sObj to be an object of type strange such that the private member variables a and b are of type int. b. Write a statement that shows the declaration in the class strange to overload the operator == as a member function. c. Assume that two objects of type strange are equal if their corresponding member variables are equal. Write the definition of the function operator== for the class strange, which is overloaded as a member function.

Short Answer

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Declare 'sObj' as `strange sObj;`. Overload '==' as a member function: `bool operator==(const strange& other) const;`. Implement it to compare 'a' and 'b' of both objects for equality.

Step by step solution

01

Declaring the Object of Template Class

To declare an object of the template class 'strange' with private member variables 'a' and 'b' of type 'int', you use the syntax for instantiating a template class with a specific data type. Therefore, the declaration would be: ```cpp template strange sObj; ```This creates an object 'sObj' where the template parameter 'type' is specifically set to 'int', meaning both 'a' and 'b' are integers.
02

Overloading the Equality Operator Declaration

In order to overload the equality operator '==' as a member function inside the class 'strange', you need to declare it within the class template definition. The overloaded operator needs to compare two objects of the same type: ```cpp bool operator==(const strange& other) const; ``` This declaration implies that operator '==' will compare the 'current' object of type 'strange' with another object 'other' of the same type.
03

Implementing the Overloaded Equality Operator Function

Implement the overloaded 'operator==' so it checks if the member variables 'a' and 'b' are equal between two objects of the type 'strange'. Here is how you would define it: ```cpp template bool strange::operator==(const strange& other) const { return (this->a == other.a) && (this->b == other.b); } ``` This function returns true if both 'a' and 'b' of the current object are equal to 'a' and 'b' of the object 'other', respectively; otherwise, it returns false.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Operator Overloading in C++
In C++, operator overloading allows you to redefine the way operators work for user-defined types, such as classes. It's a powerful feature that enhances the readability and usability of custom classes.
For example, by overloading the equality operator `==`, you can define what it means for two objects of a class to be "equal." This involves creating a specific function that gets called when the operator is used. This function should perform the comparison you want. In the case of a template class, like `strange`, you need to ensure the operator function can handle any data type.
  • To create an overloaded operator, you define it as a member function.
  • The function returns a `bool`, indicating whether or not the comparison is true.
In the `strange` class, overloading `==` means comparing the private members `a` and `b` of one object with those of another. Ensure you understand the specific logic of what "equal" means for your class.
Understanding Template Classes
Template classes in C++ are a way to write a generic and reusable class code. They let you create a class that can handle data of any type. This is useful for classes like `strange`, where you want flexibility without duplicating code for different data types.
Within the template class, you use a placeholder type, often referred to as `type` or `T`, which gets replaced with the actual data type when an object is instantiated. Here's how this works:
  • You declare your template with `template ` where `T` is a placeholder for any data type.
  • Members of the class can use `T` as their type, allowing for flexibility.
The power of template classes lies in their ability to work with any type while maintaining type safety. This way, you can create objects that, for instance, hold integers, strings, or any custom data type, all with one single class structure.
Exploring Member Functions
Member functions are functions defined within a class that operate on the instances (objects) of the class. They have access to the data members and other member functions of that class, allowing them to manipulate and use these elements directly.
In context, a member function of the `strange` class could be the overloaded operator `==`, which compares one object to another. Member functions can be defined inside or outside the class definition, using the `::` (scope resolution) operator for functions defined outside.
  • Member functions can modify or retrieve data from private members.
  • The use of `const` in member functions indicates that they do not change object state.
Understanding member functions is crucial because they allow your classes to be more functional and encapsulated. They ensure that any operations on class data are controlled and meaningful in the context of that class, providing a layer of abstraction and safety to your code.

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Most popular questions from this chapter

Mark the following statements as true or false. a. In C++, all operators can be overloaded for user-defined data types. b. In C++, operators cannot be redefined for built-in types. c. The function that overloads an operator is called the operator function. d. C++ allows users to create their own operators. e. The precedence of an operator cannot be changed, but its associativity can be changed. f. Every instance of an overloaded function has the same number of parameters. g. It is not necessary to overload relational operators for classes that have only int member variables. h. The member function of a class template is a function template. i. When writing the definition of a friend function, the keyword friend must appear in the function heading. j. Templates provide the capability for software reuse. k. The function heading of the operator function to overload the pre-increment operator (++) and the post-increment operator (++) is the same because both operators have the same symbols.

Write the definition of the function template that swaps the contents of two variables.

Let \(a+i b\) be a complex number. The conjugate of \(a+i b\) is \(a-i b,\) and the absolute value of \(a+i b\) is \(\sqrt{a^{2}+b^{2}}\). Extend the definition of the class complexType of the Programming Example: Complex Numbers by overloading the operators \(\sim\) and \(!\) as member functions so that \(\sim\) returns the conjugate of a complex number and ! returns the absolute value. Also, write the definitions of these operator functions.

How many parameters are required to overload the pre-increment operator for a class as a member function?

Consider the definition of the following function template: template Type surprise(Type x, Type y) { return x + y; } What is the output of the following statements? a. cout << surprise(5, 7) << endl; b. string str1 = "Sunny"; string str2 = " Day"; cout << surprise(str1, str2) << endl;

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